GitHub - nvpro-samples/gl_vk_meshlet_cadscene: This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
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We might have confirmation that Vulkan performance looks a lot different if OpenGL isn't also required, even for ports : r/linux_gaming
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NVIDIA GeForce GTX 1080 Runs Doom With Vulkan API - Achieves Up To 200 FPS With Ultra Settings at 1080P
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