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3DSMax to glTF - Babylon.js Documentation
3DSMax to glTF - Babylon.js Documentation

Art Pipeline for glTF - The Khronos Group Inc
Art Pipeline for glTF - The Khronos Group Inc

Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio -  ZapWorks Forum
Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio - ZapWorks Forum

Metalness PBR in BabylonJS seems to be buggy — polycount
Metalness PBR in BabylonJS seems to be buggy — polycount

Art Pipeline for glTF - The Khronos Group Inc
Art Pipeline for glTF - The Khronos Group Inc

Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio -  ZapWorks Forum
Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio - ZapWorks Forum

Roughness and Metallic texture generation error, "Texture path is missing."  - Bugs - Babylon.js
Roughness and Metallic texture generation error, "Texture path is missing." - Bugs - Babylon.js

How to export 3DS MAX scene as glTF | Babylon.js Documentation
How to export 3DS MAX scene as glTF | Babylon.js Documentation

3DSMax | VNTANA
3DSMax | VNTANA

3DS Max exporter bug · Issue #234 · BabylonJS/Exporters · GitHub
3DS Max exporter bug · Issue #234 · BabylonJS/Exporters · GitHub

A Tale of Two Exporters…. As we've made great strides with the… | by Babylon .js | Medium
A Tale of Two Exporters…. As we've made great strides with the… | by Babylon .js | Medium

How to export 3DS MAX scene as glTF | Babylon.js Documentation
How to export 3DS MAX scene as glTF | Babylon.js Documentation

3ds Max supported maps / texture formats : r/OculusHomeObjects
3ds Max supported maps / texture formats : r/OculusHomeObjects

Max][3dsMax2020] Max2Babylon converter writes PNG textures when  writeTextures is disabled · Issue #708 · BabylonJS/Exporters · GitHub
Max][3dsMax2020] Max2Babylon converter writes PNG textures when writeTextures is disabled · Issue #708 · BabylonJS/Exporters · GitHub

How to export 3DS MAX scene as glTF | Babylon.js Documentation
How to export 3DS MAX scene as glTF | Babylon.js Documentation

How to use the PBRmaterial.metallic property in 3DS Max export to glb? -  Questions - Babylon.js
How to use the PBRmaterial.metallic property in 3DS Max export to glb? - Questions - Babylon.js

Max2Babylon roughness map ignored? · Issue #775 · BabylonJS/Exporters ·  GitHub
Max2Babylon roughness map ignored? · Issue #775 · BabylonJS/Exporters · GitHub

Asset Guidelines : Technical Support
Asset Guidelines : Technical Support

3ds Max: OSL BitmapLookup Support for GLTF exports - Feature requests -  Babylon.js
3ds Max: OSL BitmapLookup Support for GLTF exports - Feature requests - Babylon.js

3DSMax | VNTANA
3DSMax | VNTANA

Max2Babylon roughness map ignored? · Issue #775 · BabylonJS/Exporters ·  GitHub
Max2Babylon roughness map ignored? · Issue #775 · BabylonJS/Exporters · GitHub

Art Pipeline for glTF - The Khronos Group Inc
Art Pipeline for glTF - The Khronos Group Inc

glTF Shader
glTF Shader

Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio -  ZapWorks Forum
Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio - ZapWorks Forum

Art Pipeline for glTF - The Khronos Group Inc
Art Pipeline for glTF - The Khronos Group Inc

Set up physically based rendering materials in Maya - Azure Remote  Rendering | Microsoft Docs
Set up physically based rendering materials in Maya - Azure Remote Rendering | Microsoft Docs

Art Pipeline for glTF - The Khronos Group Inc
Art Pipeline for glTF - The Khronos Group Inc

Lookdev
Lookdev

Metalness PBR in BabylonJS seems to be buggy — polycount
Metalness PBR in BabylonJS seems to be buggy — polycount