![3D Animation, Objects: Separate vertices : Split surfaces [Blogs experimental] [ Blender ] | Graphic PIZiadas 3D Animation, Objects: Separate vertices : Split surfaces [Blogs experimental] [ Blender ] | Graphic PIZiadas](http://piziadas.com/wp-content/uploads/2012/11/Menu-Separate-completo.png)
3D Animation, Objects: Separate vertices : Split surfaces [Blogs experimental] [ Blender ] | Graphic PIZiadas
![Have some volumetrics in my scene, using a “gobo” (subdivided plane with random faces deleted) to separate light rays to get god rays, how do I do this without getting those ugly Have some volumetrics in my scene, using a “gobo” (subdivided plane with random faces deleted) to separate light rays to get god rays, how do I do this without getting those ugly](https://preview.redd.it/fy3xoky0w0361.jpg?auto=webp&s=2fc8cf559f06a0625f0990b2f30372d79d6d15ef)
Have some volumetrics in my scene, using a “gobo” (subdivided plane with random faces deleted) to separate light rays to get god rays, how do I do this without getting those ugly
![Creating a Replacement mesh/object for the galatine and my mesh will split into two objects in the tool but is only one in blender, can you help? - TennoGen + Steam Workshop - Creating a Replacement mesh/object for the galatine and my mesh will split into two objects in the tool but is only one in blender, can you help? - TennoGen + Steam Workshop -](http://i.imgur.com/PmzhuDX.png)